Research | Film content

2017

Tynan MA, Polansky JR, Titus K, Atayeva R, Glantz SA. Tobacco use in top-grossing movies — United States, 2010–2016. Morbidity and Mortality Weekly Report. 2017;66:681–686. 6 July 2017.
Polansky JR, Titus K, Atayeva R, Glantz SA. Smoking in top-grossing US movies, 2016. UCSF Center for Tobacco Control Research and Education. 1 June 2017.

2016

Marsh L, McGee R, Robertson L, Ward M, Llewellyn R. Little change in tobacco imagery on New Zealand television: 10 years on. Australian and New Zealand Journal of Public Health. 40: 218–220. 31 May 2016.
Polansky JR, Titus K, Atayeva R, Glantz SA. Smoking in top-grossing US movies, 2015. UCSF Center for Tobacco Control Research and Education. San Francisco, CA. 6 April 2016.
Morgenstern M, Stoolmiller M, Bergamini E, Sargent JD. Did limits on payments for tobacco placements in US movies affect how movies are made?. Tobacco Control. tobaccocontrol-2015-052400. 28 January 2016.

2015

Truth Initiative. Played: Smoking and video games. Truth Initiative. Washington, DC. 14 December 2015.
Barrientos-Gutierrez I, Kollath-Cattano C, Mejía R, Arillo-Santillán, Hanewinkel R, Morgenstern M, Sargent JD, Thrasher JF. Comparison of tobacco and alcohol use in films produced in Europe, Latin America, and the United States. BMC Public Health. 15:1096. 3 November 2015.
Forsyth SR, Malone RE. Smoking in video games: A systematic review. Nicotine & Tobacco Research. 25 July 2015 (online). 10.1093/ntr/ntv160. 25 July 2015.